Rainmaker’s Challenge of the Day metagame was for League of Legends players to join our daily hosted challenges and compete to win cash prizes. Although this iteration resulted in revenue increasing due to users paying entry fees more often, user acquisition cost was still too high due to a few reasons:
We marketed ourselves as being a platform where you can make money.
Our free challenges and referral program gave too much RC (our in-game currency) for users to begin participating in paid challenges.
Players bought lower-ranked League of Legends accounts to play against beginners to inflate their scores (AKA smurfing), which frustrated other users, who eventually left the platform.